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Project 3: Lock-Free Work Queue with Crossbeam

Problem Statement

Build a high-performance lock-free Multi-Producer Multi-Consumer (MPMC) work queue for parallel task execution. Compare lock-free implementation against Mutex-based queue to demonstrate scalability benefits.

Your work queue should:

  • Support multiple producer threads adding tasks
  • Support multiple consumer threads processing tasks
  • Use Crossbeam’s lock-free channels
  • Implement work-stealing for load balancing
  • Benchmark throughput with 1-16 threads
  • Compare against Mutex baseline

Why It Matters

Mutex-based queues serialize all access. With 8 threads, only 1 can access queue at a time = 1-core performance. Lock-free queues enable true parallelism: 8 cores → 8× throughput. Under contention, difference is 100-1000×.

Critical for: thread pools, actor systems, parallel rendering, high-frequency trading, real-time systems.

Use Cases

  • Thread pools (Rayon, Tokio)
  • Actor systems (Actix)
  • Game engine job systems
  • Video encoding pipelines
  • High-frequency trading
  • Web server request processing

Milestone 1: Basic MPMC Queue with Crossbeam

Introduction

Implement a basic multi-producer, multi-consumer work queue using Crossbeam’s unbounded channel. This establishes the foundation for lock-free parallel task processing.

Architecture

Structs:

  • Task - Unit of work with ID and payload

    • Field id: u64 - Unique task identifier
    • Field work: Box<dyn FnOnce() + Send> - Closure to execute
    • Field priority: u8 - Task priority (for future use)
  • WorkQueue - Lock-free MPMC queue

    • Field sender: Sender<Task> - Crossbeam sender (clone for multiple producers)
    • Field receiver: Receiver<Task> - Crossbeam receiver (shared between consumers)
    • Field task_count: AtomicU64 - Total tasks submitted

Key Functions:

  • new() -> Self - Create unbounded channel
  • submit(&self, work: impl FnOnce() + Send + 'static) - Add task to queue
  • try_recv() -> Option<Task> - Non-blocking task retrieval
  • worker_loop(&self, worker_id: usize) - Consumer thread main loop

Role Each Plays:

  • Crossbeam channel: Lock-free MPMC communication
  • Sender clones: Multiple producers can submit concurrently
  • Receiver shared: Multiple consumers can receive concurrently
  • AtomicU64: Thread-safe task counting without locks

Checkpoint Tests

#![allow(unused)]
fn main() {
#[test]
fn test_basic_submit_and_receive() {
    let queue = WorkQueue::new();

    queue.submit(|| println!("Task 1"));
    queue.submit(|| println!("Task 2"));

    assert!(queue.try_recv().is_some());
    assert!(queue.try_recv().is_some());
    assert!(queue.try_recv().is_none());
}

#[test]
fn test_multiple_producers() {
    use std::sync::Arc;
    use std::thread;

    let queue = Arc::new(WorkQueue::new());
    let mut handles = vec![];

    // Spawn 4 producer threads
    for i in 0..4 {
        let q = queue.clone();
        let handle = thread::spawn(move || {
            for j in 0..100 {
                let task_num = i * 100 + j;
                q.submit(move || {
                    // Simulate work
                    std::thread::sleep(std::time::Duration::from_micros(1));
                });
            }
        });
        handles.push(handle);
    }

    for h in handles {
        h.join().unwrap();
    }

    // Should have 400 tasks
    let mut count = 0;
    while queue.try_recv().is_some() {
        count += 1;
    }
    assert_eq!(count, 400);
}

#[test]
fn test_task_execution() {
    use std::sync::Arc;
    use std::sync::atomic::{AtomicUsize, Ordering};

    let queue = WorkQueue::new();
    let counter = Arc::new(AtomicUsize::new(0));

    for _ in 0..10 {
        let c = counter.clone();
        queue.submit(move || {
            c.fetch_add(1, Ordering::SeqCst);
        });
    }

    // Process all tasks
    while let Some(task) = queue.try_recv() {
        task.execute();
    }

    assert_eq!(counter.load(Ordering::SeqCst), 10);
}
}

Starter Code

#![allow(unused)]
fn main() {
use crossbeam::channel::{unbounded, Sender, Receiver};
use std::sync::atomic::{AtomicU64, Ordering};

pub struct Task {
    pub id: u64,
    work: Box<dyn FnOnce() + Send>,
    pub priority: u8,
}

impl Task {
    pub fn new(id: u64, work: impl FnOnce() + Send + 'static, priority: u8) -> Self {
        Task {
            id,
            work: Box::new(work),
            priority,
        }
    }

    pub fn execute(self) {
        (self.work)();
    }
}

pub struct WorkQueue {
    sender: Sender<Task>,
    receiver: Receiver<Task>,
    next_id: AtomicU64,
}

impl WorkQueue {
    pub fn new() -> Self {
        // TODO: Create unbounded channel
        // Return WorkQueue with sender, receiver, and next_id = 0
        unimplemented!()
    }

    pub fn submit(&self, work: impl FnOnce() + Send + 'static) {
        // TODO: Generate task ID (fetch_add on next_id)
        // Create Task with work and priority 0
        // Send through channel
        // Hint: self.sender.send(task).unwrap()
        unimplemented!()
    }

    pub fn try_recv(&self) -> Option<Task> {
        // TODO: Try to receive from channel
        // Hint: self.receiver.try_recv().ok()
        unimplemented!()
    }

    pub fn recv(&self) -> Option<Task> {
        // TODO: Blocking receive
        // Hint: self.receiver.recv().ok()
        unimplemented!()
    }

    pub fn clone_sender(&self) -> Sender<Task> {
        self.sender.clone()
    }
}

impl Clone for WorkQueue {
    fn clone(&self) -> Self {
        WorkQueue {
            sender: self.sender.clone(),
            receiver: self.receiver.clone(),
            next_id: AtomicU64::new(0), // Each clone gets own ID generator
        }
    }
}
}

Why previous step is not enough: N/A - Foundation step.

What’s the improvement: Crossbeam MPMC channel provides lock-free communication:

  • Mutex: All threads contend for single lock
  • Crossbeam: Lock-free atomic operations, no blocking

For 8 producer + 8 consumer threads:

  • Mutex: ~1-core performance (serialized access)
  • Crossbeam: ~8-core performance (parallel access)

Under high contention, 8-16× throughput improvement.


Milestone 2: Worker Thread Pool

Introduction

Create a thread pool that spawns worker threads to process tasks from the queue. Workers continuously poll for work and execute tasks in parallel.

Architecture

Enhanced Structs:

  • ThreadPool - Manages worker threads

    • Field workers: Vec<JoinHandle<()>> - Worker thread handles
    • Field queue: Arc<WorkQueue> - Shared work queue
    • Field shutdown: Arc<AtomicBool> - Graceful shutdown flag
    • Field stats: Arc<WorkerStats> - Performance metrics
  • WorkerStats - Track execution metrics

    • Field tasks_completed: AtomicU64 - Total tasks processed
    • Field active_workers: AtomicUsize - Currently executing
    • Field idle_workers: AtomicUsize - Waiting for work

Key Functions:

  • new(num_workers: usize) -> Self - Spawn worker threads
  • spawn_workers(&mut self) - Create worker threads
  • shutdown(self) - Stop all workers gracefully
  • wait_idle(&self) - Block until all tasks complete

Role Each Plays:

  • Workers poll queue in loop: recv() → execute → repeat
  • Shared queue enables work distribution across workers
  • AtomicBool for shutdown: no mutex needed
  • Stats track pool health and performance

Checkpoint Tests

#![allow(unused)]
fn main() {
#[test]
fn test_thread_pool_execution() {
    use std::sync::Arc;
    use std::sync::atomic::{AtomicUsize, Ordering};

    let pool = ThreadPool::new(4);
    let counter = Arc::new(AtomicUsize::new(0));

    for _ in 0..100 {
        let c = counter.clone();
        pool.submit(move || {
            c.fetch_add(1, Ordering::SeqCst);
        });
    }

    pool.wait_idle();
    pool.shutdown();

    assert_eq!(counter.load(Ordering::SeqCst), 100);
}

#[test]
fn test_parallel_execution() {
    use std::time::{Duration, Instant};

    let pool = ThreadPool::new(4);
    let start = Instant::now();

    // Submit 4 tasks that each take 100ms
    for _ in 0..4 {
        pool.submit(|| {
            std::thread::sleep(Duration::from_millis(100));
        });
    }

    pool.wait_idle();
    let elapsed = start.elapsed();

    // With 4 workers, should complete in ~100ms (not 400ms)
    assert!(elapsed < Duration::from_millis(200));

    pool.shutdown();
}

#[test]
fn test_graceful_shutdown() {
    let pool = ThreadPool::new(2);

    for _ in 0..10 {
        pool.submit(|| {
            std::thread::sleep(std::time::Duration::from_millis(10));
        });
    }

    pool.shutdown(); // Should wait for pending tasks
    // All workers should have exited
}
}

Starter Code

#![allow(unused)]
fn main() {
use std::thread::{self, JoinHandle};
use std::sync::Arc;
use std::sync::atomic::{AtomicBool, AtomicU64, AtomicUsize, Ordering};
use std::time::Duration;

#[derive(Default)]
pub struct WorkerStats {
    pub tasks_completed: AtomicU64,
    pub active_workers: AtomicUsize,
    pub idle_workers: AtomicUsize,
}

pub struct ThreadPool {
    workers: Vec<JoinHandle<()>>,
    queue: Arc<WorkQueue>,
    shutdown: Arc<AtomicBool>,
    stats: Arc<WorkerStats>,
}

impl ThreadPool {
    pub fn new(num_workers: usize) -> Self {
        // TODO: Create work queue
        // Create empty workers vec
        // Create shutdown flag (false)
        // Create stats
        // Spawn workers
        // Return ThreadPool
        unimplemented!()
    }

    fn spawn_workers(&mut self, num_workers: usize) {
        for worker_id in 0..num_workers {
            let queue = self.queue.clone();
            let shutdown = self.shutdown.clone();
            let stats = self.stats.clone();

            let handle = thread::spawn(move || {
                // TODO: Worker loop
                // While !shutdown:
                //   - Increment idle_workers
                //   - Try to recv task (with timeout)
                //   - If task received:
                //     - Decrement idle, increment active
                //     - Execute task
                //     - Decrement active, increment completed
                // Hint: Use recv_timeout to allow checking shutdown flag
                unimplemented!()
            });

            self.workers.push(handle);
        }
    }

    pub fn submit(&self, work: impl FnOnce() + Send + 'static) {
        self.queue.submit(work);
    }

    pub fn wait_idle(&self) {
        // TODO: Spin until active_workers == 0 and queue is empty
        // Hint: while self.stats.active_workers.load(Ordering::SeqCst) > 0 || !self.queue.is_empty()
        unimplemented!()
    }

    pub fn shutdown(self) {
        // TODO: Set shutdown flag to true
        // Join all worker threads
        // Hint: self.workers into_iter().for_each(|h| h.join())
        unimplemented!()
    }

    pub fn stats(&self) -> &WorkerStats {
        &self.stats
    }
}
}

Why previous step is not enough: Just having a queue doesn’t execute tasks. Need worker threads to actually process the work concurrently.

What’s the improvement: Thread pool enables parallel execution:

  • Single thread: Tasks execute sequentially
  • Thread pool (N workers): N tasks execute simultaneously

For CPU-bound work on 8-core machine:

  • 1 worker: 100 tasks in 10 seconds
  • 8 workers: 100 tasks in 1.25 seconds (8× faster)

Milestone 3: Work Stealing for Load Balancing

Introduction

Implement work stealing: idle workers can steal tasks from busy workers’ local queues. This prevents load imbalance where some workers are idle while others are overloaded.

Architecture

Enhanced Architecture:

  • Each worker has local deque (double-ended queue)
  • Workers push new tasks to own local queue
  • Workers pop from own local queue (LIFO for cache locality)
  • Idle workers steal from other workers’ queues (FIFO from opposite end)

Structs:

  • Worker - Per-thread state
    • Field local_queue: Worker<Task> - Crossbeam work-stealing deque
    • Field stealer: Stealer<Task> - Handle for others to steal
    • Field other_stealers: Vec<Stealer<Task>> - Steal from other workers

Key Functions:

  • find_work(&self) -> Option<Task> - Try local queue, then steal from others
  • push_work(&self, task: Task) - Add to local queue
  • steal_from_others(&self) -> Option<Task> - Round-robin steal attempt

Role Each Plays:

  • Local deque: Worker-owned, lock-free LIFO access
  • Stealer: Read-only handle for other workers to steal from FIFO end
  • Work stealing: Automatic load balancing without coordination

Checkpoint Tests

#![allow(unused)]
fn main() {
#[test]
fn test_work_stealing() {
    use std::sync::Arc;
    use std::sync::atomic::{AtomicUsize, Ordering};

    let pool = StealingThreadPool::new(4);
    let counter = Arc::new(AtomicUsize::new(0));

    // Submit 1000 tasks
    for _ in 0..1000 {
        let c = counter.clone();
        pool.submit(move || {
            c.fetch_add(1, Ordering::SeqCst);
            std::thread::sleep(std::time::Duration::from_micros(100));
        });
    }

    pool.wait_idle();

    // All tasks should complete
    assert_eq!(counter.load(Ordering::SeqCst), 1000);

    // Check that work was distributed (stats should show stealing occurred)
    let stats = pool.stats();
    println!("Steals: {}", stats.steal_attempts.load(Ordering::SeqCst));

    pool.shutdown();
}

#[test]
fn test_load_balancing() {
    let pool = StealingThreadPool::new(4);

    // Submit all tasks to single worker initially
    for _ in 0..100 {
        pool.submit(|| {
            std::thread::sleep(std::time::Duration::from_millis(10));
        });
    }

    pool.wait_idle();
    pool.shutdown();

    // With work stealing, all workers should have processed some tasks
    // (Can verify via per-worker stats if implemented)
}
}

Starter Code

#![allow(unused)]
fn main() {
use crossbeam::deque::{Worker as DequeWorker, Stealer, Steal};

pub struct WorkStealingPool {
    workers: Vec<JoinHandle<()>>,
    stealers: Arc<Vec<Stealer<Task>>>,
    shutdown: Arc<AtomicBool>,
    stats: Arc<StealingStats>,
}

#[derive(Default)]
pub struct StealingStats {
    pub tasks_completed: AtomicU64,
    pub steal_attempts: AtomicU64,
    pub successful_steals: AtomicU64,
}

impl WorkStealingPool {
    pub fn new(num_workers: usize) -> Self {
        // TODO: Create deque workers
        // Collect stealers from each worker
        // Spawn worker threads with:
        //   - Own local deque
        //   - Stealers from all other workers
        // Return pool
        unimplemented!()
    }

    fn worker_loop(
        worker_id: usize,
        local: DequeWorker<Task>,
        stealers: Arc<Vec<Stealer<Task>>>,
        shutdown: Arc<AtomicBool>,
        stats: Arc<StealingStats>,
    ) {
        while !shutdown.load(Ordering::Relaxed) {
            // TODO: Try to find work
            // 1. Pop from local queue
            // 2. If empty, try stealing from others
            // 3. If found work, execute
            // 4. Else, yield/sleep briefly

            if let Some(task) = Self::find_work(worker_id, &local, &stealers, &stats) {
                task.execute();
                stats.tasks_completed.fetch_add(1, Ordering::Relaxed);
            } else {
                std::thread::yield_now();
            }
        }
    }

    fn find_work(
        worker_id: usize,
        local: &DequeWorker<Task>,
        stealers: &[Stealer<Task>],
        stats: &StealingStats,
    ) -> Option<Task> {
        // TODO: Try local queue first
        // Hint: local.pop()

        // Try stealing from others
        // Hint: Round-robin through stealers (skip own)
        // For each stealer:
        //   match stealer.steal():
        //     Steal::Success(task) => return Some(task)
        //     Steal::Empty => continue
        //     Steal::Retry => retry this stealer
        unimplemented!()
    }

    pub fn submit(&self, work: impl FnOnce() + Send + 'static) {
        // TODO: Add task to a random worker's queue
        // Or use thread-local worker if called from worker thread
        unimplemented!()
    }
}
}

Why previous step is not enough: Without work stealing, load imbalance causes performance degradation. If one worker gets all long tasks, others sit idle.

What’s the improvement: Work stealing provides automatic load balancing:

  • Without stealing: Worst-case latency = sum of slowest worker’s tasks
  • With stealing: Worst-case latency ≈ average(all tasks) / num_workers

For imbalanced workload:

  • No stealing: 1 worker busy for 10s, 7 idle → 10s completion
  • With stealing: All 8 workers share load → ~1.25s completion (8× faster)

Milestone 4: Priority-Based Work Stealing

Introduction

Add priority levels to tasks. Workers prefer high-priority tasks from own queue and when stealing. This combines work stealing with priority scheduling.

Architecture

Enhanced Task:

  • Tasks now have meaningful priority (0-255)
  • Local queues maintain multiple priority levels
  • Stealing prefers high-priority tasks

Implementation:

  • Each worker has 3 priority queues: High (200+), Normal (50-199), Low (<50)
  • Workers process in priority order: High → Normal → Low
  • When stealing, try High queue first, then Normal, then Low

Key Functions:

  • submit_with_priority(&self, work: impl FnOnce() + Send + 'static, priority: u8)
  • find_work_priority(&self) -> Option<Task> - Check queues by priority

Checkpoint Tests

#![allow(unused)]
fn main() {
#[test]
fn test_priority_execution_order() {
    use std::sync::{Arc, Mutex};

    let pool = PriorityStealingPool::new(2);
    let order = Arc::new(Mutex::new(Vec::new()));

    // Submit low priority tasks
    for i in 0..5 {
        let o = order.clone();
        pool.submit_with_priority(move || {
            o.lock().unwrap().push(format!("low-{}", i));
        }, 10);
    }

    // Submit high priority tasks
    for i in 0..5 {
        let o = order.clone();
        pool.submit_with_priority(move || {
            o.lock().unwrap().push(format!("high-{}", i));
        }, 250);
    }

    pool.wait_idle();
    pool.shutdown();

    let result = order.lock().unwrap();
    // High priority tasks should complete first
    assert!(result[0].starts_with("high"));
    assert!(result[1].starts_with("high"));
}
}

Starter Code

#![allow(unused)]
fn main() {
const PRIORITY_HIGH: u8 = 200;
const PRIORITY_NORMAL: u8 = 50;

pub struct PriorityQueues {
    high: DequeWorker<Task>,
    normal: DequeWorker<Task>,
    low: DequeWorker<Task>,
}

impl PriorityQueues {
    fn push(&self, task: Task) {
        if task.priority >= PRIORITY_HIGH {
            self.high.push(task);
        } else if task.priority >= PRIORITY_NORMAL {
            self.normal.push(task);
        } else {
            self.low.push(task);
        }
    }

    fn pop(&self) -> Option<Task> {
        // TODO: Try high, then normal, then low
        // Hint: self.high.pop().or_else(|| self.normal.pop()).or_else(|| self.low.pop())
        unimplemented!()
    }

    fn stealers(&self) -> (Stealer<Task>, Stealer<Task>, Stealer<Task>) {
        (self.high.stealer(), self.normal.stealer(), self.low.stealer())
    }
}
}

Why previous step is not enough: All tasks treated equally. In real systems, some tasks are more urgent (UI updates, real-time deadlines).

What’s the improvement: Priority scheduling with work stealing:

  • Responsive to urgent tasks (low latency for high priority)
  • Still load-balanced (stealing prevents priority inversion)

Example: Game engine with 1000 physics updates (low) and 10 rendering tasks (high):

  • No priority: Rendering might wait 100ms+ behind physics
  • With priority: Rendering completes in <5ms

Milestone 5: Performance Metrics and Monitoring

Introduction

Add comprehensive metrics to track pool performance: throughput, latency, steal efficiency, worker utilization. Enable profiling and optimization.

Architecture

Metrics:

  • TaskMetrics - Per-task timing

    • Field submit_time: Instant - When task was submitted
    • Field start_time: Option<Instant> - When execution began
    • Field completion_time: Option<Instant> - When finished
  • PoolMetrics - Aggregate statistics

    • Field total_tasks: AtomicU64
    • Field tasks_per_second: AtomicU64
    • Field avg_queue_time_us: AtomicU64 - Time from submit to start
    • Field avg_execution_time_us: AtomicU64
    • Field worker_utilization: Vec<AtomicU64> - % busy per worker

Key Functions:

  • record_submit(&self, task_id: u64)
  • record_start(&self, task_id: u64)
  • record_complete(&self, task_id: u64, execution_time: Duration)
  • snapshot(&self) -> MetricsSnapshot - Get current stats

Checkpoint Tests

#![allow(unused)]
fn main() {
#[test]
fn test_metrics_collection() {
    let pool = MeteredThreadPool::new(4);

    for _ in 0..100 {
        pool.submit(|| {
            std::thread::sleep(std::time::Duration::from_millis(10));
        });
    }

    pool.wait_idle();

    let metrics = pool.metrics().snapshot();
    assert_eq!(metrics.total_tasks, 100);
    assert!(metrics.avg_execution_time_us > 9000); // ~10ms
    assert!(metrics.worker_utilization.iter().sum::<f64>() > 0.0);

    pool.shutdown();
}
}

Starter Code

#![allow(unused)]
fn main() {
use std::time::Instant;

pub struct TaskMetrics {
    submit_time: Instant,
    start_time: Option<Instant>,
    completion_time: Option<Instant>,
}

#[derive(Default)]
pub struct PoolMetrics {
    pub total_submitted: AtomicU64,
    pub total_completed: AtomicU64,
    pub total_queue_time_us: AtomicU64,
    pub total_execution_time_us: AtomicU64,
    pub steal_attempts: AtomicU64,
    pub successful_steals: AtomicU64,
}

impl PoolMetrics {
    pub fn snapshot(&self) -> MetricsSnapshot {
        let completed = self.total_completed.load(Ordering::Relaxed);

        MetricsSnapshot {
            total_tasks: completed,
            avg_queue_time_us: if completed > 0 {
                self.total_queue_time_us.load(Ordering::Relaxed) / completed
            } else {
                0
            },
            avg_execution_time_us: if completed > 0 {
                self.total_execution_time_us.load(Ordering::Relaxed) / completed
            } else {
                0
            },
            steal_success_rate: {
                let attempts = self.steal_attempts.load(Ordering::Relaxed);
                if attempts > 0 {
                    self.successful_steals.load(Ordering::Relaxed) as f64 / attempts as f64
                } else {
                    0.0
                }
            },
        }
    }
}

pub struct MetricsSnapshot {
    pub total_tasks: u64,
    pub avg_queue_time_us: u64,
    pub avg_execution_time_us: u64,
    pub steal_success_rate: f64,
}
}

Why previous step is not enough: Without metrics, can’t identify bottlenecks. Is performance limited by task submission, stealing efficiency, or worker utilization?

What’s the improvement: Metrics enable optimization:

  • High queue time → Add more workers
  • Low steal success → Reduce worker count or improve work distribution
  • Low utilization → Tasks too short, batching needed

For production systems, metrics reveal performance degradation before users notice.


Milestone 6: Benchmark Lock-Free vs Mutex

Introduction

Benchmark Crossbeam lock-free queue against Mutex baseline. Measure throughput with varying thread counts (1-16) to demonstrate scalability.

Architecture

Implementations to Compare:

  1. Lock-Free (Crossbeam): Current implementation
  2. Mutex-Based: Arc<Mutex<VecDeque<Task>>> for queue

Benchmarks:

  • Fixed workload (10,000 tasks)
  • Vary producer threads: 1, 2, 4, 8, 16
  • Vary consumer threads: 1, 2, 4, 8, 16
  • Measure total time and tasks/second

Starter Code

#![allow(unused)]
fn main() {
use std::sync::{Arc, Mutex};
use std::collections::VecDeque;
use std::time::{Duration, Instant};

pub struct MutexQueue {
    queue: Arc<Mutex<VecDeque<Task>>>,
}

impl MutexQueue {
    pub fn new() -> Self {
        MutexQueue {
            queue: Arc::new(Mutex::new(VecDeque::new())),
        }
    }

    pub fn submit(&self, task: Task) {
        self.queue.lock().unwrap().push_back(task);
    }

    pub fn try_recv(&self) -> Option<Task> {
        self.queue.lock().unwrap().pop_front()
    }
}

pub struct Benchmark;

impl Benchmark {
    pub fn benchmark_lock_free(num_producers: usize, num_consumers: usize, num_tasks: usize) -> Duration {
        let pool = Arc::new(WorkStealingPool::new(num_consumers));
        let start = Instant::now();

        let mut producers = vec![];
        let tasks_per_producer = num_tasks / num_producers;

        for _ in 0..num_producers {
            let p = pool.clone();
            let handle = std::thread::spawn(move || {
                for _ in 0..tasks_per_producer {
                    p.submit(|| {
                        // Simulate work
                        let mut sum = 0u64;
                        for i in 0..100 {
                            sum = sum.wrapping_add(i);
                        }
                        std::hint::black_box(sum);
                    });
                }
            });
            producers.push(handle);
        }

        for h in producers {
            h.join().unwrap();
        }

        pool.wait_idle();
        let elapsed = start.elapsed();
        pool.shutdown();

        elapsed
    }

    pub fn benchmark_mutex(num_producers: usize, num_consumers: usize, num_tasks: usize) -> Duration {
        let queue = Arc::new(MutexQueue::new());
        let start = Instant::now();

        // TODO: Similar to lock_free but using MutexQueue
        // Spawn producers adding tasks
        // Spawn consumers removing and executing tasks
        // Measure total time
        unimplemented!()
    }

    pub fn run_comparison() {
        println!("=== Lock-Free vs Mutex Performance ===\n");

        let num_tasks = 10000;
        let thread_counts = [1, 2, 4, 8, 16];

        for &num_threads in &thread_counts {
            println!("Threads: {} producers, {} consumers", num_threads, num_threads);

            let lockfree_time = Self::benchmark_lock_free(num_threads, num_threads, num_tasks);
            let mutex_time = Self::benchmark_mutex(num_threads, num_threads, num_tasks);

            let lockfree_throughput = num_tasks as f64 / lockfree_time.as_secs_f64();
            let mutex_throughput = num_tasks as f64 / mutex_time.as_secs_f64();

            println!("  Lock-Free: {:?} ({:.0} tasks/sec)", lockfree_time, lockfree_throughput);
            println!("  Mutex:     {:?} ({:.0} tasks/sec)", mutex_time, mutex_throughput);
            println!("  Speedup:   {:.2}x\n", lockfree_throughput / mutex_throughput);
        }
    }
}
}

Why previous step is not enough: Claims about lock-free performance need empirical validation. Real benchmarks reveal contention effects and scalability.

What’s the improvement: Measured performance gains:

  • 1 thread: Lock-free ≈ Mutex (no contention)
  • 4 threads: Lock-free 4× faster
  • 8 threads: Lock-free 8-12× faster
  • 16 threads: Lock-free 10-20× faster

Under high contention, lock-free approaches 100× faster than mutex.


Complete Working Example

use crossbeam::channel::{unbounded, Sender, Receiver};
use crossbeam::deque::{Worker as DequeWorker, Stealer, Steal};
use std::sync::Arc;
use std::sync::atomic::{AtomicBool, AtomicU64, AtomicUsize, Ordering};
use std::thread::{self, JoinHandle};
use std::time::{Duration, Instant};

// Task definition
pub struct Task {
    pub id: u64,
    work: Box<dyn FnOnce() + Send>,
    pub priority: u8,
    submit_time: Instant,
}

impl Task {
    pub fn new(id: u64, work: impl FnOnce() + Send + 'static, priority: u8) -> Self {
        Task {
            id,
            work: Box::new(work),
            priority,
            submit_time: Instant::now(),
        }
    }

    pub fn execute(self) {
        (self.work)();
    }
}

// Basic Crossbeam MPMC queue
pub struct WorkQueue {
    sender: Sender<Task>,
    receiver: Receiver<Task>,
    next_id: AtomicU64,
}

impl WorkQueue {
    pub fn new() -> Self {
        let (sender, receiver) = unbounded();
        WorkQueue {
            sender,
            receiver,
            next_id: AtomicU64::new(1),
        }
    }

    pub fn submit(&self, work: impl FnOnce() + Send + 'static, priority: u8) {
        let id = self.next_id.fetch_add(1, Ordering::Relaxed);
        let task = Task::new(id, work, priority);
        self.sender.send(task).unwrap();
    }

    pub fn try_recv(&self) -> Option<Task> {
        self.receiver.try_recv().ok()
    }

    pub fn recv(&self) -> Option<Task> {
        self.receiver.recv().ok()
    }
}

// Work-stealing thread pool
pub struct WorkStealingPool {
    workers: Vec<JoinHandle<()>>,
    stealers: Arc<Vec<Stealer<Task>>>,
    shutdown: Arc<AtomicBool>,
    stats: Arc<PoolStats>,
}

#[derive(Default)]
pub struct PoolStats {
    pub tasks_completed: AtomicU64,
    pub steal_attempts: AtomicU64,
    pub successful_steals: AtomicU64,
    pub total_queue_time_us: AtomicU64,
}

impl WorkStealingPool {
    pub fn new(num_workers: usize) -> Self {
        let mut local_queues = Vec::new();
        let mut stealers = Vec::new();

        for _ in 0..num_workers {
            let worker = DequeWorker::new_fifo();
            stealers.push(worker.stealer());
            local_queues.push(worker);
        }

        let stealers = Arc::new(stealers);
        let shutdown = Arc::new(AtomicBool::new(false));
        let stats = Arc::new(PoolStats::default());

        let mut workers = Vec::new();

        for (worker_id, local) in local_queues.into_iter().enumerate() {
            let stealers_clone = stealers.clone();
            let shutdown_clone = shutdown.clone();
            let stats_clone = stats.clone();

            let handle = thread::spawn(move || {
                Self::worker_loop(worker_id, local, stealers_clone, shutdown_clone, stats_clone);
            });

            workers.push(handle);
        }

        WorkStealingPool {
            workers,
            stealers,
            shutdown,
            stats,
        }
    }

    fn worker_loop(
        worker_id: usize,
        local: DequeWorker<Task>,
        stealers: Arc<Vec<Stealer<Task>>>,
        shutdown: Arc<AtomicBool>,
        stats: Arc<PoolStats>,
    ) {
        while !shutdown.load(Ordering::Relaxed) {
            if let Some(task) = Self::find_work(worker_id, &local, &stealers, &stats) {
                let queue_time = task.submit_time.elapsed();
                stats.total_queue_time_us.fetch_add(queue_time.as_micros() as u64, Ordering::Relaxed);

                task.execute();
                stats.tasks_completed.fetch_add(1, Ordering::Relaxed);
            } else {
                thread::sleep(Duration::from_micros(100));
            }
        }
    }

    fn find_work(
        worker_id: usize,
        local: &DequeWorker<Task>,
        stealers: &[Stealer<Task>],
        stats: &PoolStats,
    ) -> Option<Task> {
        // Try local queue first
        if let Some(task) = local.pop() {
            return Some(task);
        }

        // Try stealing from others
        for (i, stealer) in stealers.iter().enumerate() {
            if i == worker_id {
                continue; // Don't steal from self
            }

            stats.steal_attempts.fetch_add(1, Ordering::Relaxed);

            loop {
                match stealer.steal() {
                    Steal::Success(task) => {
                        stats.successful_steals.fetch_add(1, Ordering::Relaxed);
                        return Some(task);
                    }
                    Steal::Empty => break,
                    Steal::Retry => continue,
                }
            }
        }

        None
    }

    pub fn submit(&self, work: impl FnOnce() + Send + 'static) {
        // For simplicity, distribute round-robin
        // In production, use thread-local worker
        static COUNTER: AtomicUsize = AtomicUsize::new(0);
        let worker_idx = COUNTER.fetch_add(1, Ordering::Relaxed) % self.stealers.len();

        let task = Task::new(0, work, 0);

        // Push directly to worker's queue (need to store workers separately for this)
        // For now, just execute inline as placeholder
        // In real impl, workers would expose push() method
    }

    pub fn wait_idle(&self) {
        while self.stats.tasks_completed.load(Ordering::Relaxed) > 0 {
            thread::sleep(Duration::from_millis(10));
        }
    }

    pub fn shutdown(self) {
        self.shutdown.store(true, Ordering::Relaxed);
        for handle in self.workers {
            handle.join().unwrap();
        }
    }

    pub fn stats(&self) -> &PoolStats {
        &self.stats
    }
}

// Example usage
fn main() {
    println!("=== Lock-Free Work Queue Demo ===\n");

    // Basic MPMC queue
    println!("1. Basic MPMC Queue:");
    let queue = WorkQueue::new();

    queue.submit(|| println!("  Task 1 executed"), 0);
    queue.submit(|| println!("  Task 2 executed"), 0);
    queue.submit(|| println!("  Task 3 executed"), 0);

    while let Some(task) = queue.try_recv() {
        task.execute();
    }

    // Work-stealing pool
    println!("\n2. Work-Stealing Thread Pool:");
    let pool = Arc::new(WorkStealingPool::new(4));

    use std::sync::atomic::AtomicUsize;
    let counter = Arc::new(AtomicUsize::new(0));

    for i in 0..20 {
        let c = counter.clone();
        pool.submit(move || {
            println!("  Task {} executing on thread {:?}", i, thread::current().id());
            c.fetch_add(1, Ordering::SeqCst);
            thread::sleep(Duration::from_millis(50));
        });
    }

    thread::sleep(Duration::from_secs(2));

    let stats = pool.stats();
    println!("\nPool Statistics:");
    println!("  Tasks completed: {}", stats.tasks_completed.load(Ordering::Relaxed));
    println!("  Steal attempts: {}", stats.steal_attempts.load(Ordering::Relaxed));
    println!("  Successful steals: {}", stats.successful_steals.load(Ordering::Relaxed));

    // Note: Full shutdown implementation omitted for brevity
}

Complete Working Example

use crossbeam::channel::{unbounded, Receiver, RecvTimeoutError, Sender};
use crossbeam::deque::{Injector, Steal, Stealer, Worker as DequeWorker};
use std::collections::VecDeque;
use std::sync::atomic::{AtomicBool, AtomicU64, AtomicUsize, Ordering};
use std::sync::{Arc, Mutex};
use std::thread::{self, JoinHandle};
use std::time::{Duration, Instant};

// =============================================================================
// Milestone 1: Basic MPMC Queue with Crossbeam
// =============================================================================

pub struct Task {
    pub id: u64,
    work: Box<dyn FnOnce() + Send>,
    pub priority: u8,
}

impl Task {
    pub fn new(id: u64, work: impl FnOnce() + Send + 'static, priority: u8) -> Self {
        Task {
            id,
            work: Box::new(work),
            priority,
        }
    }

    pub fn execute(self) {
        (self.work)();
    }
}

pub struct WorkQueue {
    sender: Sender<Task>,
    receiver: Receiver<Task>,
    next_id: AtomicU64,
}

impl WorkQueue {
    pub fn new() -> Self {
        let (sender, receiver) = unbounded();
        WorkQueue {
            sender,
            receiver,
            next_id: AtomicU64::new(0),
        }
    }

    pub fn submit(&self, work: impl FnOnce() + Send + 'static) {
        let id = self.next_id.fetch_add(1, Ordering::Relaxed);
        let task = Task::new(id, work, 0);
        self.sender.send(task).expect("queue send failed");
    }

    pub fn try_recv(&self) -> Option<Task> {
        self.receiver.try_recv().ok()
    }

    pub fn recv(&self) -> Option<Task> {
        self.receiver.recv().ok()
    }

    pub fn is_empty(&self) -> bool {
        self.receiver.is_empty()
    }
}

impl Clone for WorkQueue {
    fn clone(&self) -> Self {
        WorkQueue {
            sender: self.sender.clone(),
            receiver: self.receiver.clone(),
            next_id: AtomicU64::new(self.next_id.load(Ordering::Relaxed)),
        }
    }
}

// =============================================================================
// Milestone 2: Worker Thread Pool
// =============================================================================

#[derive(Default)]
pub struct WorkerStats {
    pub tasks_completed: AtomicU64,
    pub active_workers: AtomicUsize,
    pub idle_workers: AtomicUsize,
}

pub struct ThreadPool {
    workers: Vec<JoinHandle<()>>,
    queue: Arc<WorkQueue>,
    shutdown: Arc<AtomicBool>,
    stats: Arc<WorkerStats>,
}

impl ThreadPool {
    pub fn new(num_workers: usize) -> Self {
        let queue = Arc::new(WorkQueue::new());
        let mut pool = ThreadPool {
            workers: Vec::new(),
            queue,
            shutdown: Arc::new(AtomicBool::new(false)),
            stats: Arc::new(WorkerStats::default()),
        };
        pool.spawn_workers(num_workers);
        pool
    }

    fn spawn_workers(&mut self, num_workers: usize) {
        for _worker_id in 0..num_workers {
            let queue = self.queue.clone();
            let shutdown = self.shutdown.clone();
            let stats = self.stats.clone();

            let handle = thread::spawn(move || loop {
                if shutdown.load(Ordering::Relaxed) && queue.is_empty() {
                    break;
                }

                stats.idle_workers.fetch_add(1, Ordering::SeqCst);
                let result = queue.receiver.recv_timeout(Duration::from_millis(10));
                stats.idle_workers.fetch_sub(1, Ordering::SeqCst);

                match result {
                    Ok(task) => {
                        stats.active_workers.fetch_add(1, Ordering::SeqCst);
                        task.execute();
                        stats.active_workers.fetch_sub(1, Ordering::SeqCst);
                        stats.tasks_completed.fetch_add(1, Ordering::SeqCst);
                    }
                    Err(RecvTimeoutError::Timeout) => continue,
                    Err(RecvTimeoutError::Disconnected) => break,
                }
            });

            self.workers.push(handle);
        }
    }

    pub fn submit(&self, work: impl FnOnce() + Send + 'static) {
        self.queue.submit(work);
    }

    pub fn wait_idle(&self) {
        while self.stats.active_workers.load(Ordering::SeqCst) > 0 || !self.queue.is_empty() {
            thread::sleep(Duration::from_millis(5));
        }
    }

    pub fn shutdown(self) {
        self.shutdown.store(true, Ordering::SeqCst);
        for handle in self.workers {
            handle.join().expect("worker join failed");
        }
    }

    pub fn stats(&self) -> &WorkerStats {
        &self.stats
    }
}

// =============================================================================
// Milestone 3: Work Stealing for Load Balancing
// =============================================================================

pub struct WorkStealingPool {
    workers: Vec<JoinHandle<()>>,
    stealers: Arc<Vec<Stealer<Task>>>,
    shutdown: Arc<AtomicBool>,
    stats: Arc<StealingStats>,
    injector: Arc<Injector<Task>>,
    tasks_submitted: Arc<AtomicU64>,
}

#[derive(Default)]
pub struct StealingStats {
    pub tasks_completed: AtomicU64,
    pub steal_attempts: AtomicU64,
    pub successful_steals: AtomicU64,
    pub active_workers: AtomicUsize,
}

impl WorkStealingPool {
    pub fn new(num_workers: usize) -> Self {
        let mut local_workers = Vec::with_capacity(num_workers);
        let mut stealers = Vec::with_capacity(num_workers);
        for _ in 0..num_workers {
            let worker = DequeWorker::new_fifo();
            stealers.push(worker.stealer());
            local_workers.push(worker);
        }

        let shutdown = Arc::new(AtomicBool::new(false));
        let stats = Arc::new(StealingStats::default());
        let injector = Arc::new(Injector::new());
        let tasks_submitted = Arc::new(AtomicU64::new(0));
        let stealers = Arc::new(stealers);
        let mut workers = Vec::with_capacity(num_workers);

        for (worker_id, local) in local_workers.into_iter().enumerate() {
            let stealers_clone = stealers.clone();
            let shutdown_clone = shutdown.clone();
            let stats_clone = stats.clone();
            let injector_clone = injector.clone();
            let submitted_clone = tasks_submitted.clone();

            let handle = thread::spawn(move || {
                Self::worker_loop(
                    worker_id,
                    local,
                    stealers_clone,
                    injector_clone,
                    shutdown_clone,
                    stats_clone,
                    submitted_clone,
                );
            });

            workers.push(handle);
        }

        WorkStealingPool {
            workers,
            stealers,
            shutdown,
            stats,
            injector,
            tasks_submitted,
        }
    }

    fn worker_loop(
        worker_id: usize,
        local: DequeWorker<Task>,
        stealers: Arc<Vec<Stealer<Task>>>,
        injector: Arc<Injector<Task>>,
        shutdown: Arc<AtomicBool>,
        stats: Arc<StealingStats>,
        submitted: Arc<AtomicU64>,
    ) {
        while !shutdown.load(Ordering::Relaxed)
            || stats.tasks_completed.load(Ordering::Relaxed) < submitted.load(Ordering::Relaxed)
        {
            if let Some(task) = Self::find_work(worker_id, &local, &stealers, &injector, &stats) {
                stats.active_workers.fetch_add(1, Ordering::Relaxed);
                task.execute();
                stats.active_workers.fetch_sub(1, Ordering::Relaxed);
                stats.tasks_completed.fetch_add(1, Ordering::Relaxed);
            } else {
                thread::yield_now();
            }
        }
    }

    fn find_work(
        worker_id: usize,
        local: &DequeWorker<Task>,
        stealers: &[Stealer<Task>],
        injector: &Injector<Task>,
        stats: &StealingStats,
    ) -> Option<Task> {
        if let Some(task) = local.pop() {
            return Some(task);
        }

        loop {
            match injector.steal_batch_and_pop(local) {
                Steal::Success(task) => return Some(task),
                Steal::Retry => continue,
                Steal::Empty => break,
            }
        }

        for (i, stealer) in stealers.iter().enumerate() {
            if i == worker_id {
                continue;
            }

            stats.steal_attempts.fetch_add(1, Ordering::Relaxed);

            loop {
                match stealer.steal() {
                    Steal::Success(task) => {
                        stats.successful_steals.fetch_add(1, Ordering::Relaxed);
                        return Some(task);
                    }
                    Steal::Retry => continue,
                    Steal::Empty => break,
                }
            }
        }

        None
    }

    pub fn submit(&self, work: impl FnOnce() + Send + 'static) {
        let id = self.tasks_submitted.fetch_add(1, Ordering::Relaxed);
        let task = Task::new(id, work, 0);
        self.injector.push(task);
    }

    pub fn wait_idle(&self) {
        loop {
            let submitted = self.tasks_submitted.load(Ordering::SeqCst);
            let completed = self.stats.tasks_completed.load(Ordering::SeqCst);
            let active = self.stats.active_workers.load(Ordering::SeqCst);
            if completed >= submitted && active == 0 && self.injector.is_empty() {
                break;
            }
            thread::sleep(Duration::from_millis(5));
        }
    }

    pub fn shutdown(self) {
        self.shutdown.store(true, Ordering::SeqCst);
        for handle in self.workers {
            handle.join().expect("stealing worker join failed");
        }
    }

    pub fn stats(&self) -> &StealingStats {
        &self.stats
    }
}

// =============================================================================
// Milestone 4: Priority-Based Work Stealing
// =============================================================================

const PRIORITY_HIGH: u8 = 200;
const PRIORITY_NORMAL: u8 = 50;

pub struct PriorityQueues {
    high: DequeWorker<Task>,
    normal: DequeWorker<Task>,
    low: DequeWorker<Task>,
}

impl PriorityQueues {
    fn new() -> Self {
        PriorityQueues {
            high: DequeWorker::new_fifo(),
            normal: DequeWorker::new_fifo(),
            low: DequeWorker::new_fifo(),
        }
    }

    fn push(&self, task: Task) {
        if task.priority >= PRIORITY_HIGH {
            self.high.push(task);
        } else if task.priority >= PRIORITY_NORMAL {
            self.normal.push(task);
        } else {
            self.low.push(task);
        }
    }

    fn pop(&self) -> Option<Task> {
        self.high
            .pop()
            .or_else(|| self.normal.pop())
            .or_else(|| self.low.pop())
    }

    fn stealers(&self) -> (Stealer<Task>, Stealer<Task>, Stealer<Task>) {
        (
            self.high.stealer(),
            self.normal.stealer(),
            self.low.stealer(),
        )
    }
}

// =============================================================================
// Milestone 5: Performance Metrics and Monitoring
// =============================================================================

pub struct TaskMetrics {
    submit_time: Instant,
    start_time: Option<Instant>,
    completion_time: Option<Instant>,
}

impl TaskMetrics {
    pub fn new() -> Self {
        TaskMetrics {
            submit_time: Instant::now(),
            start_time: None,
            completion_time: None,
        }
    }

    pub fn record_start(&mut self) {
        self.start_time = Some(Instant::now());
    }

    pub fn record_completion(&mut self) {
        self.completion_time = Some(Instant::now());
    }
}

#[derive(Default)]
pub struct PoolMetrics {
    pub total_submitted: AtomicU64,
    pub total_completed: AtomicU64,
    pub total_queue_time_us: AtomicU64,
    pub total_execution_time_us: AtomicU64,
    pub steal_attempts: AtomicU64,
    pub successful_steals: AtomicU64,
}

impl PoolMetrics {
    pub fn snapshot(&self) -> MetricsSnapshot {
        let completed = self.total_completed.load(Ordering::Relaxed);

        MetricsSnapshot {
            total_tasks: completed,
            avg_queue_time_us: if completed > 0 {
                self.total_queue_time_us.load(Ordering::Relaxed) / completed
            } else {
                0
            },
            avg_execution_time_us: if completed > 0 {
                self.total_execution_time_us.load(Ordering::Relaxed) / completed
            } else {
                0
            },
            steal_success_rate: {
                let attempts = self.steal_attempts.load(Ordering::Relaxed);
                if attempts > 0 {
                    self.successful_steals.load(Ordering::Relaxed) as f64 / attempts as f64
                } else {
                    0.0
                }
            },
        }
    }
}

pub struct MetricsSnapshot {
    pub total_tasks: u64,
    pub avg_queue_time_us: u64,
    pub avg_execution_time_us: u64,
    pub steal_success_rate: f64,
}

// =============================================================================
// Milestone 6: Benchmark Lock-Free vs Mutex
// =============================================================================

pub struct MutexQueue {
    queue: Arc<Mutex<VecDeque<Task>>>,
}

impl MutexQueue {
    pub fn new() -> Self {
        MutexQueue {
            queue: Arc::new(Mutex::new(VecDeque::new())),
        }
    }

    pub fn submit(&self, task: Task) {
        self.queue.lock().unwrap().push_back(task);
    }

    pub fn try_recv(&self) -> Option<Task> {
        self.queue.lock().unwrap().pop_front()
    }
}

pub struct Benchmark;

impl Benchmark {
    pub fn benchmark_lock_free(
        num_producers: usize,
        num_consumers: usize,
        num_tasks: usize,
    ) -> Duration {
        let pool = Arc::new(WorkStealingPool::new(num_consumers));
        let start = Instant::now();

        let mut producers = Vec::new();
        for producer_idx in 0..num_producers {
            let pool_clone = pool.clone();
            let tasks_for_producer =
                num_tasks / num_producers + usize::from(producer_idx < num_tasks % num_producers);
            let handle = thread::spawn(move || {
                for _ in 0..tasks_for_producer {
                    pool_clone.submit(|| {
                        let mut acc = 0u64;
                        for i in 0..100 {
                            acc = acc.wrapping_add(i);
                        }
                        std::hint::black_box(acc);
                    });
                }
            });
            producers.push(handle);
        }

        for handle in producers {
            handle.join().expect("producer join failed");
        }

        pool.wait_idle();
        let elapsed = start.elapsed();
        match Arc::try_unwrap(pool) {
            Ok(pool) => pool.shutdown(),
            Err(_) => panic!("work stealing pool still in use"),
        }

        elapsed
    }

    pub fn benchmark_mutex(
        num_producers: usize,
        num_consumers: usize,
        num_tasks: usize,
    ) -> Duration {
        let queue = Arc::new(MutexQueue::new());
        let completed = Arc::new(AtomicUsize::new(0));
        let stop = Arc::new(AtomicBool::new(false));
        let start = Instant::now();

        let mut consumers = Vec::new();
        for _ in 0..num_consumers {
            let queue_clone = queue.clone();
            let completed_clone = completed.clone();
            let stop_clone = stop.clone();
            let handle = thread::spawn(move || loop {
                if let Some(task) = queue_clone.try_recv() {
                    task.execute();
                    completed_clone.fetch_add(1, Ordering::Relaxed);
                } else if stop_clone.load(Ordering::Relaxed) {
                    break;
                } else {
                    thread::yield_now();
                }
            });
            consumers.push(handle);
        }

        let mut producers = Vec::new();
        for producer_idx in 0..num_producers {
            let queue_clone = queue.clone();
            let tasks_for_producer =
                num_tasks / num_producers + usize::from(producer_idx < num_tasks % num_producers);
            let handle = thread::spawn(move || {
                for task_id in 0..tasks_for_producer {
                    let task = Task::new(
                        task_id as u64,
                        || {
                            let mut acc = 0u64;
                            for i in 0..100 {
                                acc = acc.wrapping_add(i);
                            }
                            std::hint::black_box(acc);
                        },
                        0,
                    );
                    queue_clone.submit(task);
                }
            });
            producers.push(handle);
        }

        for handle in producers {
            handle.join().expect("mutex producer join failed");
        }

        while completed.load(Ordering::Relaxed) < num_tasks {
            thread::sleep(Duration::from_millis(2));
        }
        stop.store(true, Ordering::Relaxed);

        for handle in consumers {
            handle.join().expect("mutex consumer join failed");
        }

        start.elapsed()
    }

    pub fn run_comparison() {
        println!("=== Lock-Free vs Mutex Performance ===\n");
        let num_tasks = 2000;
        for &threads in &[1, 2, 4] {
            println!("Threads: {} producers, {} consumers", threads, threads);
            let lock_free = Self::benchmark_lock_free(threads, threads, num_tasks);
            let mutex = Self::benchmark_mutex(threads, threads, num_tasks);
            let lf_rate = num_tasks as f64 / lock_free.as_secs_f64();
            let mutex_rate = num_tasks as f64 / mutex.as_secs_f64();
            println!("  Lock-Free: {:?} ({:.0} tasks/sec)", lock_free, lf_rate);
            println!("  Mutex:     {:?} ({:.0} tasks/sec)", mutex, mutex_rate);
            println!("  Speedup:   {:.2}x\n", lf_rate / mutex_rate);
        }
    }
}

fn main() {}

// =============================================================================
// Tests
// =============================================================================

#[cfg(test)]
mod tests {
    use super::*;
    use std::sync::atomic::Ordering;
    use std::sync::Arc;
    use std::sync::Mutex as StdMutex;

    // Milestone 1 tests -------------------------------------------------------

    #[test]
    fn test_basic_submit_and_receive() {
        let queue = WorkQueue::new();

        queue.submit(|| {});
        queue.submit(|| {});

        assert!(queue.try_recv().is_some());
        assert!(queue.try_recv().is_some());
        assert!(queue.try_recv().is_none());
    }

    #[test]
    fn test_multiple_producers() {
        use std::sync::Arc;
        let queue = Arc::new(WorkQueue::new());
        let mut handles = vec![];

        for i in 0..4 {
            let q = queue.clone();
            let handle = thread::spawn(move || {
                for j in 0..100 {
                    let _task_num = i * 100 + j;
                    q.submit(|| {
                        thread::sleep(Duration::from_micros(50));
                    });
                }
            });
            handles.push(handle);
        }

        for handle in handles {
            handle.join().unwrap();
        }

        let mut count = 0;
        while queue.try_recv().is_some() {
            count += 1;
        }
        assert_eq!(count, 400);
    }

    #[test]
    fn test_task_execution() {
        use std::sync::Arc;
        let queue = WorkQueue::new();
        let counter = Arc::new(AtomicUsize::new(0));

        for _ in 0..10 {
            let c = counter.clone();
            queue.submit(move || {
                c.fetch_add(1, Ordering::SeqCst);
            });
        }

        while let Some(task) = queue.try_recv() {
            task.execute();
        }

        assert_eq!(counter.load(Ordering::SeqCst), 10);
    }

    // Milestone 2 tests -------------------------------------------------------

    #[test]
    fn test_thread_pool_execution() {
        use std::sync::Arc;
        let pool = ThreadPool::new(4);
        let counter = Arc::new(AtomicUsize::new(0));

        for _ in 0..100 {
            let c = counter.clone();
            pool.submit(move || {
                c.fetch_add(1, Ordering::SeqCst);
            });
        }

        pool.wait_idle();
        let stats = pool.stats();
        assert_eq!(stats.tasks_completed.load(Ordering::SeqCst), 100);
        pool.shutdown();

        assert_eq!(counter.load(Ordering::SeqCst), 100);
    }

    #[test]
    fn test_parallel_execution_speed() {
        let pool = ThreadPool::new(4);
        let start = Instant::now();

        for _ in 0..4 {
            pool.submit(|| {
                thread::sleep(Duration::from_millis(100));
            });
        }

        pool.wait_idle();
        let elapsed = start.elapsed();
        pool.shutdown();

        assert!(elapsed < Duration::from_millis(250));
    }

    #[test]
    fn test_graceful_shutdown() {
        let pool = ThreadPool::new(2);

        for _ in 0..10 {
            pool.submit(|| thread::sleep(Duration::from_millis(10)));
        }

        pool.wait_idle();
        pool.shutdown();
    }

    // Milestone 3 tests -------------------------------------------------------

    #[test]
    fn test_work_stealing_completes_tasks() {
        let pool = WorkStealingPool::new(4);
        let counter = Arc::new(AtomicUsize::new(0));

        for _ in 0..200 {
            let c = counter.clone();
            pool.submit(move || {
                c.fetch_add(1, Ordering::SeqCst);
                thread::sleep(Duration::from_micros(100));
            });
        }

        pool.wait_idle();
        assert_eq!(counter.load(Ordering::SeqCst), 200);
        pool.shutdown();
    }

    #[test]
    fn test_work_stealing_distribution() {
        let pool = WorkStealingPool::new(4);
        for _ in 0..100 {
            pool.submit(|| thread::sleep(Duration::from_millis(5)));
        }
        pool.wait_idle();
        let attempts = pool.stats().steal_attempts.load(Ordering::SeqCst);
        assert!(attempts > 0);
        pool.shutdown();
    }

    // Milestone 4 tests -------------------------------------------------------

    #[test]
    fn test_priority_queue_ordering() {
        let queues = PriorityQueues::new();
        let order = Arc::new(StdMutex::new(Vec::new()));

        for i in 0..5 {
            let task = Task::new(
                i,
                {
                    let o = order.clone();
                    move || o.lock().unwrap().push(format!("low-{i}"))
                },
                10,
            );
            queues.push(task);
        }

        for i in 0..5 {
            let task = Task::new(
                i,
                {
                    let o = order.clone();
                    move || o.lock().unwrap().push(format!("high-{i}"))
                },
                220,
            );
            queues.push(task);
        }

        // Drain high priority first
        for _ in 0..10 {
            if let Some(task) = queues.pop() {
                task.execute();
            }
        }

        let captures = order.lock().unwrap();
        assert!(captures.iter().take(5).all(|s| s.starts_with("high")));
    }

    // Milestone 5 tests -------------------------------------------------------

    #[test]
    fn test_metrics_snapshot() {
        let metrics = PoolMetrics::default();
        metrics.total_queue_time_us.store(5000, Ordering::Relaxed);
        metrics
            .total_execution_time_us
            .store(10000, Ordering::Relaxed);
        metrics.total_completed.store(5, Ordering::Relaxed);
        metrics.successful_steals.store(50, Ordering::Relaxed);
        metrics.steal_attempts.store(100, Ordering::Relaxed);

        let snapshot = metrics.snapshot();
        assert_eq!(snapshot.total_tasks, 5);
        assert_eq!(snapshot.avg_queue_time_us, 1000);
        assert_eq!(snapshot.avg_execution_time_us, 2000);
        assert!((snapshot.steal_success_rate - 0.5).abs() < f64::EPSILON);
    }

    // Milestone 6 tests -------------------------------------------------------

    #[test]
    fn test_benchmark_helpers() {
        let lock_free = Benchmark::benchmark_lock_free(2, 2, 200);
        let mutex = Benchmark::benchmark_mutex(2, 2, 200);
        assert!(lock_free > Duration::from_millis(0));
        assert!(mutex > Duration::from_millis(0));
    }
}